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The Genesys Project: The Birth of Genesys

Created by Gary Krieger- Genesys Games

The Genesys Project is a Customizable Tabletop Miniatures game where you create your own faction and customize your equipment.

Latest Updates from Our Project:

We are Funded! The Birth of Genesys: 1st Age
over 4 years ago – Mon, Aug 12, 2019 at 12:51:30 AM

The Genesys Project is now funded with a big thanks to all of our supporters out there. It was a wild ride, and Dave and I are thankful for all your efforts to make The Genesys Project a reality. 

The best part is that this is just the beginning. We have many extremely fun things planned for the future of this game and we will be keeping everyone here up to date on what is going on with updates and on the Genesys Games site. 

Both Dave and I will be meeting tomorrow morning (we've been meeting every Monday), to lay out the details of what is needed to get the books wrapped up, like final editing, new artwork, and layouts to make certain we get the best product out to you possible in the time we promised. 

The Genesys Project has turned a great concept all those years ago into a reality and I am excited to be moving forward. 

Thank you,

-Gary

Down to the last Day of the Kickstarter
over 4 years ago – Sun, Aug 11, 2019 at 06:31:13 AM

Thank you to everyone that is pledged to support The Genesys Project. We are down to our last day of the Kickstarter! Its been an exciting ride and I am very excited to get down to business to move forward with both the Core Rules and The Birth of Genesys- The 1st Age

Once the Kickstarter is complete Dave and I will be working to get the Pledge Manager going shortly and will be in contact doing updates as everything moves forward. We will have some exciting announcements during the Pledge Manager, as well as keeping the Stretch goals alive that were just posted up. 

If you are a backer to one of the "Your Factions in the Core Rules" you should have already received a message from me on what to expect moving forward. If you have not. Please message me through Kickstarter. 

As the last day progresses, please share the information from our Primers with anyone that you know that was interested in game. We have shared a ton of information revealed through the Primer Updates and that information will make it to the Genesys Games website very soon. 

Again Thank You for your Support. 

-Gary Krieger

Stretch Goal Reached. QuickPlay Reference Sheets are here.
over 4 years ago – Fri, Aug 09, 2019 at 03:23:38 PM

Just over 48 hours left and we passed our Stretch Goal adding additional content for the Humanoids. Remarkable, and I will be jumping on it right away.

I also want to backers to know that yesterday in our meeting we decided to add a "Strategy Guide" to the game. This will be available later (for free) as a pdf and will be available on the Genesys Games website. www.genesysgames.com. The Strategy Guide will be insight not only from myself, but directly from playtesters who have been involved in the playing and direction of the game for years, including a couple from the very beginning! The goal is to get their insights and opinions into creating factions, gameplay, and more. 

Also, here is a draft of the QuickPlay Reference Sheet laid out for this Kickstarter. The one that will come in the books will be more refined. 

You can see it here, or download the pdf at this link. https://www.dropbox.com/s/7ovwwju62fsuisf/GP_QuickPlaySheetDraftV1.pdf?dl=0

Coming Down To The Wire!
over 4 years ago – Thu, Aug 08, 2019 at 02:04:16 PM

Coming Down To The Wire!

We're coming toward the end of this Kickstarter campaign, and we're very appreciative of all the support, comments, and questions we've had so far. We've tried to give you some great insight into not only the gameplay, but also the unique Faction Creation System at the core of The Genesys Project. You, our backers, are aware of all of these updates, but those who will be returning to look at the campaign over the next few days might not. Please let your gaming group know that there is plenty to catch up on!

An Add-On

During our first 48 hours we said that everyone who pledged would receive the Primitive Age PDF absolutely free. That tuned out to be 120 backers, on the dot. So, if your backer number for this project is 120 or less, you'll receive the Primitive Age PDF gratis. If your number is 121 or higher, you can now add it to your pledge for just $5. This PDF will be available alongside everything else. 
 

Stretch Goals

We've made a slight adjustment to our announced stretch goals, reducing the target numbers, and we've decided to keep the campaign going through the BackerKit pledge manager/pre-order store process. We'll announce a few more goals before the KS campaign ends, and those will still apply to the support we receive through BackerKit (we are very keen to make the books the best we possibly can).

PRIMER: CREATING MONSTERS
over 4 years ago – Thu, Aug 08, 2019 at 09:38:22 AM

We are approaching the final days of the Kickstarter and showing off our final updates in the next few days. There has been a ton of information given to really highlight the game and its worth while to share with as many people as you can. There are 4 days left! 

Lets check out Creating Monsters.

PRIMER: CREATING MONSTERS

Monsters are at the heart of The Genesys Project, from the 1st Age through to future Ages. They can be customized within your own faction with a lot of versatility, from monstrous mounts to thundering dinosaurs, or even creating an entire army of Monsters!


CREATING YOUR MONSTROUS CLASS

Every Faction has the opportunity to Monsters, including Humanoids, Fey, Insekts, and Biests. As with most things in The Genesys Project, Monsters are built using traits, specifically through Class Traits called Monstrous Traits. These are taken when creating a new class, taking up one of your Class Traits slots. (It’s always important to remember that as you play games you can add additional classes to your faction.) 

When you select a Monstrous Trait, you transform the class into a Monster no longer genetically attached to your faction and swap out your Starting Characteristics for a new set of Monstrous Characteristics. You also lose those Faction Traits the rest of your race/species already has and take new ones selected in a section of the book dedicated to Monsters.  


MONSTERS OF MYTH AND LEGEND

Creating Monsters means gaining access to an entirely new section of traits designed to customize your monsters called Monsters of Myth and Legend. Here you can create something familiar like Griffons, Drakes, Large Mounts, and even hybrids like Chimeras, to something completely unique and new to your faction. 

Monsters not only have access to the Monsters of Myth and Legend but they can also dip into traits from your own domain. Here’s a sample Monster with Traits chosen from the Biest Domain AND the Monsters of Myth and Legend.


Gorgon - Level 3 Class Monster

Monsters of Myth and Legend Traits: Biestial Monster (Taurus) - Powerful Charger, Thundering Charge (gives trample to run over models and stuns), Stone Body (makes him tougher with additional wounds), Rare Metal Infusion - Adamantine (the creature is literally made of it), Horns (natural weapon) with Massive (a morph to enhance our trample).

Extra Class Characteristics added to Movement and Strength. (helps with trample and additional movement since we are taking a -1 to movement from Stone Body). 

When creating our Monster, we took very specific traits from both the Biests (our starting Domain) and we jumped over to the Fey from within the Monsters of Myth of Legend traits gaining access to the Earth Sphere of Influence to create an Adamantine bull monster able to trample over enemy formations. 


MONSTROUS FACTIONS

While most Monsters are created as a specific class here and there within a faction, there are those that go even further, creating entire factions of Monsters. This could be a Beastmaster, who rules with an iron fist over his Monsters or a Monster itself who controls and rules all others. There are more than a couple ways of doing this (especially if you are a Biest player):

· Creating individual Unit Classes that each have access to Monstrous Traits. 

· Taking a Monstrous Trait with Forbidden Lore (my favorite) and slowly (or quickly during creation) transforming your entire faction into Monsters. It should be noted that Class Traits taken are not replaced, only Faction Traits


BIESTIAL MONSTERS

If there is any Domain that can build Monsters better than others, it’s the Biests. Biests have a unique take on Monsters, as they can make a race with Monstrous Traits within their species traits, essentially creating an entire Faction of Monsters. 

Either way you look at it, Monsters can be incredibly flexible, although expensive (in point costs), but allow for a level of customization unparalleled anywhere else. 

Next Up: QUICKPLAY SHEET FOR THE GENESYS PROJECT